Cali Runner
A California beach endless runner I designed and built for the browser. A surfer races along a sunset beach, dodging crabs, rocks and waves while collecting pineapples, stars and surfboards.

I wanted a small project where design and code meet in real time โ where every visual decision changes how something feels in your hands. I designed the whole experience: the visual world, the character, obstacles, collectibles, HUD, and the start and game-over screens. Then I coded it.
Press Space, click or tap to jump โ twice for a double jump.
A sunset palette โ violet sky, orange sun, teal sea, warm sand โ makes the setting read in a split second. A three-layer parallax of palm trees gives depth to a flat canvas and sells the feeling of speed.
- Double jump โ one more chance to fix a late reaction.
- Three lives with invincibility frames โ a hit costs you, but never chains into an unfair second hit.
- Progressive speed โ easy to start, harder the longer you last.
- Saved high score โ the reason to press "play again".
One input does everything โ Space, click or tap โ so the same game works on a laptop and a phone without a tutorial.
I also cut a gameplay trailer in After Effects and designed key art in portrait and landscape for social and store pages.